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  • The Unhinged market brings crowds of folks from across Azeroth. Mingle with guild members and outsiders alike here. All are welcome.

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    blue.lanternB

    @WoW Classic Member

    Hey all! Some observations from our HL 3 run last week, along with some preparation for the future here. Long but worth the read.

    TANKS

    Focus on positioning from the start of each pull Pay attention to boss facing to avoid mechanics (e.g., Shazzrah silence, future cleaves) Keep bosses away from hazards (scorched earth, arcane explosions) to give DPS better uptime Knockbacks: Warriors and druids: Minimal issue Rogues and shamans: Familiarize yourselves with snowballs and keep a stack

    DPS

    Avoid danger when possible: Dodge scorched earth Drop bombs in safe spots Avoid clustering unless specified Pause DPS while tanks reposition Learn critical mechanics (e.g., scorched earth, bombs) versus what healers should cover (e.g., magma splash, shadow word pain) Consumables and World Buffs: Significantly impact performance Enable strategies we can't currently run due to DPS numbers Elevate your parses from green to blue, blue to purple, or purple to orange

    HEALERS

    Ensure DPS stay alive: Example: Consistently strong DPS died over 4.84s w/o direct heals Another instance: Consistently strong DPS died over 18.46s w/o direct heals Avoidable deaths occurred during Golemagg Quick heals (Renew, PW , Chain Heal) could have prevented them With five healers, keeping others alive shouldn't be an issue. If we ever want to cut down to four and continue to see success, we first need to do it with five We'll avoid damage when possible but rely on you for unavoidable damage

    ASSIGNMENTS

    Assignments are critical, not suggestions: Not using Power Infusion (PI) is as detrimental as not using Spirit of the Alpha Two Discipline Priests, but only six PIs cast PI is not an "emergency" ability; use it as instructed to maximize DPS Spirit of the Alpha ensures tanks hold threat Debuffs ensure faster kills Higher DPS = shorter fights = easier raid for all If you need help setting up macros, just ask :slight_smile:

    PREPARATION

    Seven Conflag deaths 226 FR communicated clearly ahead of raid Or dispellers aren't removing FR debuffs from trash We've been here for months; reminders shouldn't be necessary

    CONSUMABLES AND BUFFS

    Consumable use needs improvement: Frequent innervate requests contrast with low mana potion usage In MC, CDs are often reserved for GFPPs, we get that Funding Your Consumes: Two days of BRE dailies (~45m total) can fund raiding twice weekly Consistent use of consumables (flasks, food buffs, potions) is noticeable on meters Raids with everyone using world buffs and consumes see greater success If everyone used consumables: Bosses die faster Healers' lives easier Raids are shorter We're all happier Extra wipes cost as much (more!) gold/time as consumes/buffs

    HELP!

    If you're unfamiliar with the dailies or need help: Reach out to me, Staberoni, Kranked, or Lucinaga. The guild has many helpful players and resources. We can't help if we don't know you need it. Examples of Support: Assistance provided for HL 3 prep with mats and crafted gear. Provision of GFPPs in raid Provision of repair bots in raid We're happy to help with: Tips on earning gold Optimal world buff paths Proper gearing and rotations MC is the easiest raid; to continue succeeding, we all need to put in more effort

    THE FUTURE

    We'll introduce rewards for those who consistently use consumes and contribute - we value team players. More details will come soon.
  • Class theorycrafting, Q&A, and whatever else there is to discuss about a class

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