I'm needed at my new job today because a lot of people are sick atm.
We could postpone the training event or you can start without me.
Sorry!!!
Nyda
Posts
-
Daymar Rally -
Nyda's Night VisionScreensots:
(installation below)
Installation
- Download ReShade 5.9.2
- Download my Preset
- Install Reshade
- Choose all Packs!!!
- Add my Preset
- Add StarCitizen.exe
In Star citizen you can open the Reshade settings by pressing the "Home" key.
Finish the tutorial and navigate to the settings.
If night vision is going to be your only used Preset, set up a keybind to toggle reshade on and off.
If you use two, set up a keybind to switch between the 2.Congratulation! You can now feel like Sam Fisher!
-
Interested in roleplay? -
What are some good off topic categories?Music and food would be a good start for now. People probably come up with something once the forum is more populated.
-
Master Modes Discussion Thread -
Daymar RallyIt seems registration for the Rally has already been closed.
But we will prepare for the year 2025.Up to 4 people can make up a Team.
If enough people are interested, we can have multiple Teams for the different Divisions.
Please visit the Website mentioned above for the Rules.Practice will take place every second Sunday of the Month 7:00 PM UTC, starting with January 14th 2024.
We will practice one or two checkpoints, teamplay,comms, test different vehicles and loadouts.
Luminis Members that don't want to participate in the Rally are still welcome to help us create a realistic and hazardous test environment and shoot us down.
Let us prepare for 2025 and make Team Luminis one of the big names in the Rally!
-
Daymar RallyI want to build a Team for the Daymar Rally.
https://www.daymarrally.com
Tell me if you are interested.
if we get a Team together, we will have 2 test runs before the event starts.
I aim to do this every year. So for 2025 we will have much more time to prepare. -
Master Modes Discussion ThreadYour Opinions on MM?
I look forward to the flight model changes. But i also have my doubts and i'm not quiet convinced CIG is going to find the right balance between just a lower entry skill ceiling, engaging dog fights and an arcady SW: Squadrons gameplay.
I do not need a perfect space simulation. But i don't want an arcade game either.
The problem imo is not the low SCM speed but the amount of boost compared to SCM. it shouldn't be twice your speed.
first of all it will reduce the dog fight to a boost fight. whoever manages their boost best, wins. and more ships always win. This is not the case with the current FM. you can, if you are a good pilot, take on 2 or 3 mediocre pilots. and i love it!
i get it they want to narrow the gap between godlike players and casuals and make the encounters more "engaging". but i do not think this is the right way. ( i enjoy the slower and closer fights though!)what really infuriates me about this system is: IT DOESN'T MAKE SENSE!!!!
why ffs can i boost in zero g, decoupled and magically slow down without any counter thrust?
when i boost to 450m/s i should keep my momentum until i counter it.
i'm not a fan of space magic. >.>i like the idea of preventing jousting. that's something good. but the changes to the trichording suck too.
i cannot make up my mind about it and i'm sure they will change and test a lot. but i can't help being affraid of them messing it up completely.