Master Modes Discussion Thread
-
Your Opinions on MM?
I look forward to the flight model changes. But i also have my doubts and i'm not quiet convinced CIG is going to find the right balance between just a lower entry skill ceiling, engaging dog fights and an arcady SW: Squadrons gameplay.
I do not need a perfect space simulation. But i don't want an arcade game either.
The problem imo is not the low SCM speed but the amount of boost compared to SCM. it shouldn't be twice your speed.
first of all it will reduce the dog fight to a boost fight. whoever manages their boost best, wins. and more ships always win. This is not the case with the current FM. you can, if you are a good pilot, take on 2 or 3 mediocre pilots. and i love it!
i get it they want to narrow the gap between godlike players and casuals and make the encounters more "engaging". but i do not think this is the right way. ( i enjoy the slower and closer fights though!)what really infuriates me about this system is: IT DOESN'T MAKE SENSE!!!!
why ffs can i boost in zero g, decoupled and magically slow down without any counter thrust?
when i boost to 450m/s i should keep my momentum until i counter it.
i'm not a fan of space magic. >.>i like the idea of preventing jousting. that's something good. but the changes to the trichording suck too.
i cannot make up my mind about it and i'm sure they will change and test a lot. but i can't help being affraid of them messing it up completely.
-
I've been pretty optimistic about the changes, and so excited to see the end of jousting that I haven't really given much thought to some of the points you're making here, which are very good points. I wonder... when you boost does it then slow you down automatically even if you're in decoupled mode? I've not played with this in Arena Commander yet, but if so, that indeed would not make much sense.
I can't imagine CR being okay with an arcade game... so I'm crossing my fingers that this gets worked out during testing. Seems to me that if they want to disincentivize jousting without "space magic", perhaps boost in combat mode shouldn't increase your speed beyond SCM. In this case, boost could still be used to improve maneuverability. For example, when racing, I primarily use boost in conjunction with the speed limiter to get my ship moving in the direction of the nose faster.